AI Insights · Timothy · April 2022
Top 5 2D Realistic Games on iOS in the UK - Q1 2022
Discover the performance trends of the top 5 2D realistic games on iOS in the UK during Q1 2022. Get insights on weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 2D realistic games on iOS in the United Kingdom showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game's performance, based on data from Sensor Tower.
8 Ball Pool™ by Miniclip.com maintained a relatively steady revenue stream, peaking at around $292K in mid-January. Weekly downloads started at approximately 69K but gradually decreased to around 42K by the end of March. The game had a significant number of active users, with a slight decline from over 1M at the start of the quarter to approximately 905K by the end.
Evony from TOP GAMES INC. showed a notable increase in weekly revenue, reaching about $230K in mid-February and continuing to grow, peaking at $197K by the end of March. Downloads saw a significant rise from 13K at the start of the quarter to nearly 35K in mid-February. Active users also saw substantial growth, starting at about 46K and increasing to 83K by the end of March.
Barber Chop, despite not generating any revenue, had an interesting download trend. The game started strong with approximately 115K downloads but experienced a sharp decline, dropping to around 4.6K by the end of March. Active users mirrored this trend, starting at nearly 120K and falling to about 14K.
Woodoku - Wood Block Puzzles by Tripledot Studios did not generate revenue but maintained a consistent download rate. The game started with around 18.7K downloads and peaked at 22.7K in late January, before stabilizing around 12K by the end of March. Active users remained steady, fluctuating around the 100K mark throughout the quarter.
King's Choice from ONEMT PTE.LTD. saw a dramatic increase in revenue, starting at around $5.3K at the beginning of the quarter and reaching approximately $48K by the end of March. Downloads surged from around 1K to a peak of 34.6K in mid-February before settling around 14.5K. Active users also saw a significant increase, starting at 6K and reaching over 29K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.